Games for Teaching Storytelling

The following is reprinted from the National Story League's Junior Story League Handbook, Richmond, VA 1977.


[You Finish the Story] [Can You Describe It?] [Name It Now or Never]

You Finish the Story

Purpose - to stretch imagination and learn the pattern of a story.
Players - Any number
Equipment - None
Directions - Two versions

a. One Sentence - Object is to tell a story together. One player gives an opening sentence of a story (one day a boy with a dog came to a bridge over a creek...). Next player adds a sentence and so on around and around the group until a player ends the story.

b. Stop and Go - Object is to tell a story. First player gives as many sentences as he wishes and stops and points to another player who gives as many sentences as he wishes. He then points to a third player who continues and so on around the group until someone ends.

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Can You Describe It?

Purpose - to learn brevity and skill in using exact words in description
Players - two (listeners enjoy watching the performance)
Equipment - chalk board, chalk and eraser. May use large paper and marker
Directions - Player ONE stands at chalkboard with back to player TWO. Player TWO holds an object (any kind: comb, scissors, thimble, jewelry) and he tells ONE how to draw it. (HE MAY NOT TELL THE USE OF THE OBJECT). Player ONE tries to draw it on the board from the way TWO has told him to do it. Time limit is 3 minutes. If ONE succeeds, he and TWO change places and the game continues with a new object. If ONE fails, then both ONE and TWO choose someone to replace the. Game continues with a new object. The person who draws the object in the shortest period wins.

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Name It Now or Never

Purpose - to develop memory, ability to think quickly, increase vocabulary
Players - Any number
Equipment - None
Directions - Players in a circle. Player who is IT stands in the middle of circle, points to one player and says, "mammal, bird, fish, insect, reptile, amphibian." The IT selects one of the categories such as insects. The chosen player must name an insect before IT counts to ten. No words may be repeated so players must listen and remember. If the player fails, he becomes IT and the game continues.
Variation - use book, poem, song, story, movie, play
use verb, adjective, adverb, noun, pronoun, conjunction

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